Sell Fries Tier List
Last verified 2026-10-19
A single S-to-D list hides the only question that matters: can you actually roll it? I keep three rankings on the page so a 0.2% class cannot sit in S tier without the gem bill next to it.


| Band | Classes | Why I would use the band |
|---|---|---|
| S | Potato King, Fry Tycoon | Highest bonuses. Odds 0.2% and 1.3%. |
| A | Fry Cook, Head Chef | Fry Cook is 10%. Head Chef is 4.5% and wants a team. |
| B | Dishwasher, Peeler, Runner | 68% of spins are the first two. Runner adds speed. |
| Class | Reported rarity | Reported chance per spin | Expected Gems |
|---|---|---|---|
| Dishwasher | Common | 40% | 63 |
| Peeler | Uncommon | 28% | 89 |
| Runner | Rare | 16% | 156 |
| Fry Cook | Epic | 10% | 250 |
| Head Chef | Legendary | 4.5% | 556 |
| Fry Tycoon | Mythic | 1.3% | 1,923 |
| Potato King | Divine | 0.2% | 12,500 |
Our budget recommendation is Fry Cook, based on the published +25% money bonus and 10% chance, not on playtested clear times. Head Chef has stronger reported bonuses and a team ability, but only a 4.5% chance. If you already own a rarer class, this is not a recommendation to replace it.
Expected Gems = 25 / chance as a decimal, rounded to whole Gems. This assumes fixed, independent paid spins and no pity system. The expectation is not a guaranteed unlock budget; free spins also change the Gems actually spent.
These are three different comparisons: publisher S/A/B judgment, the reported rarity ladder, and cost arithmetic. Rarity is not official evidence of the best class for every team. Upgrades use a different currency and are not ranked against classes without a measured benefit model; their purchase order is on the upgrades page.